成人小说亚洲一区二区三区,亚洲国产精品一区二区三区,国产精品成人精品久久久,久久综合一区二区三区,精品无码av一区二区,国产一级a毛一级a看免费视频,欧洲uv免费在线区一二区,亚洲国产欧美中日韩成人综合视频,国产熟女一区二区三区五月婷小说,亚洲一区波多野结衣在线

立即打開
玩具銷售陰盛陽衰之謎

玩具銷售陰盛陽衰之謎

Claire Zillman 2013-11-04
眼下,女孩玩具銷售額遠(yuǎn)遠(yuǎn)超過了男孩產(chǎn)品。形象點(diǎn)說,彩虹小馬把特種兵踢到了九霄云外。如今的男孩子們都玩什么去了?

????傳統(tǒng)的男孩玩具同時(shí)還面臨一個(gè)強(qiáng)勁的長(zhǎng)期競(jìng)爭(zhēng)對(duì)手:電子游戲?;暨_(dá)克指出,電子游戲的競(jìng)爭(zhēng)對(duì)男孩產(chǎn)品的銷售影響更大。這是因?yàn)槟泻⒏菀邹D(zhuǎn)向電子游戲平臺(tái)。根據(jù)歐睿國(guó)際的調(diào)查,2012年在6歲以下男孩中45%在過去一年玩過電子游戲,而女孩只有38%。由于索尼(Sony)和微軟(Microsoft)將于假期分別推出新款游戲機(jī)PS4和Xbox One,電子游戲?qū)鹘y(tǒng)玩具的銷售將到來更為劇烈的影響。

????另外,還有一個(gè)最具威脅的對(duì)手:移動(dòng)游戲。市場(chǎng)調(diào)研公司SuperData的數(shù)據(jù)顯示,基于平板和智能手機(jī)的行業(yè)將從2010年的9.01億美元增加至今年的30億美元。對(duì)于這類行業(yè)中某些估算,孩子是他們最理想的顧客。根據(jù)Superdata的調(diào)查,8至14歲的孩子中大約62%經(jīng)常在智能手機(jī)或平板上玩游戲。Superdata公司CEO喬斯特?范?德魯涅恩說:“隨著內(nèi)容提供商不斷推出面向這類消費(fèi)者的游戲,這個(gè)數(shù)字預(yù)計(jì)還會(huì)增長(zhǎng)?!?/p>

????霍達(dá)克指出,電子游戲在孩子中的流行主要驅(qū)動(dòng)力來自免費(fèi)類型的游戲,因?yàn)樗麄兛梢悦赓M(fèi)下載這些游戲。一旦孩子們開始玩這些游戲,并且在父母的允許(有時(shí)未經(jīng)父母許可)下開始為輔助、增強(qiáng)和更高級(jí)別而支付金錢時(shí),游戲開發(fā)者就可從中賺錢盈利。

????霍達(dá)克說: “(移動(dòng)游戲)正在搶奪傳統(tǒng)游戲的銷售額。這個(gè)年齡段的孩子們非常容易接觸平板,他們可以用父母的iPad或自己的平板玩游戲。”美泰公司CEO斯托克頓在上周三的通話中對(duì)此表示反對(duì),同時(shí)指出,電子游戲和玩具的銷售都在增長(zhǎng),玩具是電子游戲的補(bǔ)充。

????無論如何,玩具公司正在努力趕上并試圖從流行電子游戲中獲利。今年7月,孩之寶投資1.12億美元收購了移動(dòng)游戲公司Backflip Studios高達(dá)70%股權(quán)。同時(shí),作為一種棋類游戲電子化的策略,它還與電腦游戲開發(fā)商育碧公司(Ubisoft)結(jié)成了合作伙伴。美泰公司為旗下許多玩具增加電子組件。例如,新推出的Ever After High系列配備了網(wǎng)站、全球性的Facebook頁面和YouTube頻道。上周三,斯托克頓宣布,美泰公司已與Minecraft達(dá)成了一項(xiàng)交易,將于2014年秋季開發(fā)一系列的游戲。后者的移動(dòng)應(yīng)用下載量高達(dá)3,000萬。

????如果能夠成功在傳統(tǒng)玩具、電腦游戲和移動(dòng)游戲之間取得平衡,玩具公司或許將迎來救世主。電腦游戲發(fā)行商動(dòng)視暴雪 (Activision)即是一個(gè)很好的例子。2011年10月,這家公司推出了游戲《Skylander》,通過電腦游戲和移動(dòng)游戲?qū)⑻摂M角色帶入現(xiàn)實(shí)生活。截止今年7月,相關(guān)的銷售額已經(jīng)達(dá)到了15億美元。(財(cái)富中文網(wǎng))

????譯者:柴志斌

????Traditional male toys are also feeling the heat from a longtime rival: video games. Competition from video games is felt more acutely on the boys' side of sales, says Hudak, since males are more prone to jump to electronic playing platforms. According to a Euromonitor survey, in 2012, 45% of boys up to age six had played a video game in the past year, compared to 38% of girls. Video games will be an especially fierce menace to traditional toy sales this holiday season as Sony (SNE) and Microsoft (MSFT) release their new consoles, the PS4 and Xbox One, respectively.

????And then there's the biggest threat of all: mobile gaming. The tablet_and smartphone_based industry has grown from $901 million in 2010 to a projected $3 billion this year, according to Superdata, a market research firm. And children are some of the industry's best customers. Roughly 62% of children ages 8 to 14 years old regularly play games on their own smartphone or tablet in the U.S., according to Superdata. "We expect this number to grow, as content providers continue to release games suitable for this audience," says Joost van Dreunen, Superdata's CEO.

????The popularity of digital gaming among kids is driven mainly by the free-to-play category of games, which kids can download for free, says Hudak. Game developers make money off of these games once kids are hooked and pay for add-ons, power-ups, and extra levels with -- and sometimes without -- their parents' permission.

????"[Mobile games] are sapping sales from traditional toys. Kids are so tablet–oriented at such a young age because they're playing with their parents iPad or a device of their own," Hudak says. Stockton of Mattel countered that point during Wednesday's call, arguing that digital and toy sales were growing together and that toy play complements digital use.

????Nevertheless, toy companies are trying to catch up to and capitalize on their popular digital counterparts. In July, Hasbro purchased a 70% stake in mobile gaming company Backflip Studios for $112 million. It also brokered a partnership with Ubisoft, a video game developer, as part of a strategy to bring board games to the screen. Mattel has added digital components to many of its toys. Its new Ever After High doll line, for instance, is supported by a website, global Facebook page, and a YouTube channel. And Stockton announced on Wednesday that the company had signed a deal with Minecraft, whose mobile app has been downloaded 30 million times, to develop a range of games in fall 2014.

????If they can pull it off, striking a balance between traditional toys, video games, and mobile games might be a toy company's savior. Just ask video game publisher Activision (ATVI). In October 2011, it launched its Skylander franchise, which brings action figures to life through video and mobile games. As of July, sales had reached a staggering $1.5 billion.

掃描二維碼下載財(cái)富APP
98在线视频噜噜噜国产| 久久久久久久波多野结衣高潮| 国产成人亚洲综合一级黄色毛片| 亚洲精品国精品久久99热| 久久精品国产亚洲AV果冻传媒| 亚洲AV无一区二区三区久久| 亚洲熟妇另类久久久久久| 亚欧免费无码Aⅴ在线观看网站| 精品免费久久久久久成人影院| 亚洲VA欧美va国产va综合| 精品久久久久久无码中文字幕一区| 亚洲国产精品无码试看| 欧美性猛交xxxx富婆| 无码高潮喷水在线播放观看| 国产成人久久久精品二区三区| 国产韩国精品一区二区三区久久| 777米奇色狠狠888俺也去乱| 国产精品永久久久久久久久久欧美性猛交| 我国产码在线观看AV哈哈哈网站| 国产亚洲Av综合人人澡精品| 99久久久国产精品免费蜜臀 | 少妇无码太爽了在线播放| 国产女人喷液过程视频| 精品久久亚洲中文无码| 伊人久久大香线蕉综合影视| 色鬼久久久777| 亚洲AV日韩综合一区尤物| 亚洲无毛系列_国产精品视频综合区| 人人揉揉香蕉大免费软软| 亚洲蜜芽在线精品一区| 国产精品亚洲片夜色在线| 亚洲经典激情春色另类| 国产亚洲婷婷香蕉久久精品| 内射爽无广熟女亚洲| 精品高潮呻吟99AV无码视频| 免费午夜无码片在线观看影院| 小12萝自慰喷水亚洲网站| 国产成人亚洲精品无码影院BT| 国产一区二区视频在线播放| 久久婷婷五月综合97色| 99精品国产在热久久无码|