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安卓電視將顛覆游戲王國

安卓電視將顛覆游戲王國

John Gaudiosi 2014年10月24日
谷歌公司聲稱,其首個機(jī)頂盒產(chǎn)品“安卓電視”有望為未來的游戲生態(tài)確定跨平臺標(biāo)準(zhǔn)。且聽安卓電視的幕后英雄詳解視頻游戲未來的發(fā)展之道。

????“虛幻引擎4”這樣的技術(shù)會如何給跨設(shè)備及跨平臺的游戲體驗帶來新機(jī)遇?

????當(dāng)游戲開發(fā)者投資打造“虛幻引擎4”這樣的技術(shù)后,它就能以更低的增量成本開拓更大的市場。將其與Google PlayGames Services這類系統(tǒng)結(jié)合后,就能真正通過跨平臺、跨設(shè)備和多用戶游戲來做些有趣的事了。

????隨著玩家具備先在路上玩,回到家又繼續(xù)在大屏幕上玩的能力,您怎么看待他們的游戲體驗由此獲得的提升?

????大多數(shù)游戲都有云端的解決方案,比如Play Games Services,這樣當(dāng)玩家買了新手機(jī)后,就能保留游戲狀態(tài),不會失去通關(guān)進(jìn)程。由于我們在安卓電視上也用了同樣的核心平臺,因此所有同類技術(shù)還是管用的。開發(fā)者非常樂見的情景是,玩家買了一款電視上玩的游戲,同時又把它裝在手機(jī)上,反之亦然。大家會發(fā)現(xiàn),我們會繼續(xù)在這類跨設(shè)備體驗的開發(fā)上投入重金。

????目前安卓平臺的游戲開發(fā)者面臨的主要挑戰(zhàn)之一是不同設(shè)備的數(shù)量問題。據(jù)稱像安卓電視這樣的統(tǒng)一平臺可以讓開發(fā)者更容易關(guān)注創(chuàng)意而不是與大量端口適配,對此您怎么看?

????在安卓電視的技術(shù)規(guī)范中,我們規(guī)定了CPU和GPU的性能要求。我們希望開發(fā)者了解,就算在低端設(shè)備上他們也有施展的空間??倳幸恍┰O(shè)備的性能遠(yuǎn)超這些規(guī)范,也總會有開發(fā)者希望能利用好這些性能。這種情況和PC游戲領(lǐng)域很像,這也是多年來一直運作良好的模式。我想游戲開發(fā)者會十分喜歡這種方法的。

????過去幾年來,像“圖睿”系列芯片這樣的技術(shù)突飛猛進(jìn),在此背景下,您認(rèn)為更先進(jìn)也更復(fù)雜的游戲會對一直由索尼、微軟和任天堂這些巨頭統(tǒng)治的傳統(tǒng)游戲機(jī)領(lǐng)域產(chǎn)生何種影響?

????技術(shù)最終總會顛覆現(xiàn)有產(chǎn)業(yè)。只需要看看手機(jī)領(lǐng)域,對比一下2006年大賣的機(jī)型和2014年的大賣機(jī)型就能看出這一點。我不認(rèn)為客廳這個領(lǐng)域會有所不同,但也不可能預(yù)測最終誰贏誰輸。等過了五六年后再回頭看吧。

????在打造安卓電視時,你們和游戲開發(fā)者們到底是如何合作的?

????幾乎一年以前我們就開始遴選游戲開發(fā)者了,并向密切合作伙伴透露了自己的計劃。我們還與英偉達(dá)公司及其Nvidia Shield目前的開發(fā)者們密切合作,使其應(yīng)用能適用于非觸控領(lǐng)域。在打造安卓電視的過程中最好的一部分可能就是,圍繞著我們的努力,不同的游戲開發(fā)者是那么積極樂觀、全力支持。安卓有一支令人難以置信的開發(fā)者關(guān)系團(tuán)隊,它是由許多充滿活力的玩家組成的。(財富中文網(wǎng))

????譯者:清遠(yuǎn)

????How does technology like Unreal Engine 4 open up new opportunities for cross-device and cross-platform gaming experiences?

????When a game developer invests in something like Unreal Engine 4 for the core of their experience, it broadens the market they can address with a lower incremental cost. Couple this with a system like Google Play Games Services, and you can really do some fun things with cross-platform, multi-device and multi-user gaming.

????How do you see the actual gameplay experiences evolving with the ability to play on the road and then continue on the big screen at home?

????Most games have a cloud-based solution, like Play Games Services, for save game state so you don’t lose your progress if you get a new phone. Since we are using the same core platform for Android TV, all the same technologies continue to work. Developers love that if you buy a game on your TV, it’s installable on your phone and vice-versa. You will see us investing heavily in these sort of cross-device experiences going forward.

????One of the current challenges facing game developers on Android is the sheer number of different devices. How do you see a unified platform like Android TV making things easier for developers to focus on creativity versus ports?

????We have CPU and GPU performance requirement built into the Android TV spec. We want game developers to know that even on the low-end devices they are going to have room to play. There will always be devices that perform well beyond these specs, and there will always be game developers that want to take advantage of those capabilities when they are present. This looks a lot like the PC gaming space, and it is a model that has worked well for years. I think game developers are going to be pretty happy with this approach.

????Given the speed at which we’ve seen technology, including the Tegra line of chips, advance over the last few years, how do you see more advanced and complex games impacting the traditional console business dominated by Sony, Microsoft and Nintendo?

????Technology always ends up disrupting existing industries. You just need to look at the mobile space and compare the big players in 2006 with the big players in 2014 to see this in action. I don’t think that the living room will be any different, but it’s impossible to predict the winners and losers. Let’s look back in five to six years.

????How have you worked with actual game developers in creating Android TV?

????We started reaching out to select game developers almost a year ago and disclosed our plans with close partners. We also worked closely with Nvidia and their existing Nvidia Shield developers to get their apps ready for a non-touch world. Probably one of the best parts of building Android TV has been how positive and supportive the various game developers have been around our efforts. Android has an incredible Developer Relations team that is filled with avid gamers.

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