無論你喜歡與否,互聯(lián)網(wǎng)時(shí)代的發(fā)展都是得益于廣告的推動(dòng),而且廣告正越來越多地滲入到你意想不到的娛樂形式。
首先是在社交媒體上,得益于Facebook的跟蹤技術(shù)和在社交媒體領(lǐng)域的主導(dǎo)地位,廣告商抓住機(jī)會(huì),根據(jù)人們實(shí)際感興趣和點(diǎn)擊的內(nèi)容,定向推送廣告。后來,流媒體,這個(gè)曾經(jīng)被標(biāo)榜為遠(yuǎn)離大量廣告的避風(fēng)港,轉(zhuǎn)而推出了免費(fèi)廣告支持和付費(fèi)廣告支持用戶層級,以提高盈利能力,部分原因是為了響應(yīng)華爾街的需求。
現(xiàn)在,視頻游戲也加入了無處不在的廣告世界,Roblox上周宣布將在今年年底前,向數(shù)以百萬計(jì)的用戶展示定向視頻廣告。
Roblox大受歡迎的數(shù)字平臺(tái),每天支持約7,100萬用戶創(chuàng)建自己的世界和游戲?,F(xiàn)在,該平臺(tái)將通過虛擬廣告牌向13歲及以上的用戶推送視頻廣告。就像在現(xiàn)實(shí)世界中一樣,用戶在虛擬世界里玩游戲或閑逛時(shí),可能會(huì)遇到視頻廣告牌。
但與現(xiàn)實(shí)世界不同的是,得益于廣告技術(shù)公司PubMatic的幫助,虛擬世界里的廣告更有針對性。PubMatic本周與Roblox在視頻廣告牌中引入程序化廣告購買。
Roblox相信,其擁有令人羨慕的年輕玩家受眾,而且通過PubMatic,廣告商很容易將其作為一個(gè)新的廣告投放渠道,因此它將在競爭激烈的廣告領(lǐng)域脫穎而出。
Roblox全球合作伙伴關(guān)系副總裁斯蒂法妮·萊瑟姆通過一封郵件對《財(cái)富》雜志表示:“對廣告商而言,Roblox的優(yōu)勢在于,它擁有參與度較高的Z世代受眾,這是其他平臺(tái)所難以企及的。我們很興奮能夠支持更多品牌,通過他們已經(jīng)購買的程序化合作伙伴,無縫地、大規(guī)模地與這個(gè)社區(qū)進(jìn)行互動(dòng)?!?/p>
之前,該公司曾與有興趣創(chuàng)建虛擬世界的廣告商合作,包括沃爾瑪(Walmart)品牌體驗(yàn),為玩家的虛擬角色提供免費(fèi)的虛擬服裝,還有一輛賣玉米餅的卡車,上面展示了一份使用公司惠宜(Great Value)品牌食材的食譜。2023年,Roblox還推出了靜態(tài)圖片廣告和“門戶網(wǎng)站廣告”,邀請用戶傳送到由品牌商贊助的體驗(yàn)。
Roblox希望通過新定向視頻廣告牌,能夠擴(kuò)大其在視頻游戲廣告市場的份額。據(jù)《華爾街日報(bào)》引用eMarketer的數(shù)據(jù)稱,今年,視頻游戲廣告市場的規(guī)模將增長13.4%,達(dá)到85億美元。
Roblox擴(kuò)大廣告業(yè)務(wù)恰逢其時(shí),因?yàn)楣竟蓛r(jià)從年初至今下跌了8%,與2021年11月疫情刺激下的股價(jià)最高點(diǎn)相比跌幅高達(dá)70%。去年12月,Roblox的投資者之一薩希爾·阿爾韋呼吁公司做出改變,以重新贏得投資者的信任。公司并未實(shí)現(xiàn)盈利。
Roblox的廣告推送,只是廣告業(yè)進(jìn)入新階段的最新例子。移動(dòng)營銷專家埃里克·索伊弗特表示,擁有第一方客戶數(shù)據(jù)的公司突然打算利用這些數(shù)據(jù),通過廣告獲利。索伊弗特在2021年預(yù)測的“萬物皆是廣告網(wǎng)絡(luò)”,被日益證明是正確的。
索伊弗特對《財(cái)富》雜志表示:“這些平臺(tái)意識到,他們有一項(xiàng)寶貴的資產(chǎn),以前與Facebook的業(yè)務(wù)沒有競爭關(guān)系。但現(xiàn)在可以與Facebook競爭?!?/p>
最近,視頻游戲公司因?yàn)橐曨l游戲的日益金融化,包括付費(fèi)寶箱、價(jià)格昂貴的非同質(zhì)化代幣(NFT)游戲設(shè)備等,引起了玩家的不滿。
Roblox的萊瑟姆依舊表示,公司從去年開始一直在測試視頻廣告,希望確保其廣告是“沉浸式的且不會(huì)造成干擾”。她指出,在增加更多廣告內(nèi)容時(shí),視頻游戲只是從生活的其他方面汲取靈感。
萊瑟姆表示:“我們知道廣告將自然存在于3D沉浸式空間中,就像在生活中的其他方面,人們會(huì)與他們最喜歡的品牌互動(dòng)一樣,因此,我們專注于開發(fā)解決方案,支持品牌和創(chuàng)作者在Roblox上推出人們喜歡的創(chuàng)新廣告產(chǎn)品?!保ㄘ?cái)富中文網(wǎng))
翻譯:劉進(jìn)龍
審校:汪皓
無論你喜歡與否,互聯(lián)網(wǎng)時(shí)代的發(fā)展都是得益于廣告的推動(dòng),而且廣告正越來越多地滲入到你意想不到的娛樂形式。
首先是在社交媒體上,得益于Facebook的跟蹤技術(shù)和在社交媒體領(lǐng)域的主導(dǎo)地位,廣告商抓住機(jī)會(huì),根據(jù)人們實(shí)際感興趣和點(diǎn)擊的內(nèi)容,定向推送廣告。后來,流媒體,這個(gè)曾經(jīng)被標(biāo)榜為遠(yuǎn)離大量廣告的避風(fēng)港,轉(zhuǎn)而推出了免費(fèi)廣告支持和付費(fèi)廣告支持用戶層級,以提高盈利能力,部分原因是為了響應(yīng)華爾街的需求。
現(xiàn)在,視頻游戲也加入了無處不在的廣告世界,Roblox上周宣布將在今年年底前,向數(shù)以百萬計(jì)的用戶展示定向視頻廣告。
Roblox大受歡迎的數(shù)字平臺(tái),每天支持約7,100萬用戶創(chuàng)建自己的世界和游戲?,F(xiàn)在,該平臺(tái)將通過虛擬廣告牌向13歲及以上的用戶推送視頻廣告。就像在現(xiàn)實(shí)世界中一樣,用戶在虛擬世界里玩游戲或閑逛時(shí),可能會(huì)遇到視頻廣告牌。
但與現(xiàn)實(shí)世界不同的是,得益于廣告技術(shù)公司PubMatic的幫助,虛擬世界里的廣告更有針對性。PubMatic本周與Roblox在視頻廣告牌中引入程序化廣告購買。
Roblox相信,其擁有令人羨慕的年輕玩家受眾,而且通過PubMatic,廣告商很容易將其作為一個(gè)新的廣告投放渠道,因此它將在競爭激烈的廣告領(lǐng)域脫穎而出。
Roblox全球合作伙伴關(guān)系副總裁斯蒂法妮·萊瑟姆通過一封郵件對《財(cái)富》雜志表示:“對廣告商而言,Roblox的優(yōu)勢在于,它擁有參與度較高的Z世代受眾,這是其他平臺(tái)所難以企及的。我們很興奮能夠支持更多品牌,通過他們已經(jīng)購買的程序化合作伙伴,無縫地、大規(guī)模地與這個(gè)社區(qū)進(jìn)行互動(dòng)。”
之前,該公司曾與有興趣創(chuàng)建虛擬世界的廣告商合作,包括沃爾瑪(Walmart)品牌體驗(yàn),為玩家的虛擬角色提供免費(fèi)的虛擬服裝,還有一輛賣玉米餅的卡車,上面展示了一份使用公司惠宜(Great Value)品牌食材的食譜。2023年,Roblox還推出了靜態(tài)圖片廣告和“門戶網(wǎng)站廣告”,邀請用戶傳送到由品牌商贊助的體驗(yàn)。
Roblox希望通過新定向視頻廣告牌,能夠擴(kuò)大其在視頻游戲廣告市場的份額。據(jù)《華爾街日報(bào)》引用eMarketer的數(shù)據(jù)稱,今年,視頻游戲廣告市場的規(guī)模將增長13.4%,達(dá)到85億美元。
Roblox擴(kuò)大廣告業(yè)務(wù)恰逢其時(shí),因?yàn)楣竟蓛r(jià)從年初至今下跌了8%,與2021年11月疫情刺激下的股價(jià)最高點(diǎn)相比跌幅高達(dá)70%。去年12月,Roblox的投資者之一薩希爾·阿爾韋呼吁公司做出改變,以重新贏得投資者的信任。公司并未實(shí)現(xiàn)盈利。
Roblox的廣告推送,只是廣告業(yè)進(jìn)入新階段的最新例子。移動(dòng)營銷專家埃里克·索伊弗特表示,擁有第一方客戶數(shù)據(jù)的公司突然打算利用這些數(shù)據(jù),通過廣告獲利。索伊弗特在2021年預(yù)測的“萬物皆是廣告網(wǎng)絡(luò)”,被日益證明是正確的。
索伊弗特對《財(cái)富》雜志表示:“這些平臺(tái)意識到,他們有一項(xiàng)寶貴的資產(chǎn),以前與Facebook的業(yè)務(wù)沒有競爭關(guān)系。但現(xiàn)在可以與Facebook競爭?!?/p>
最近,視頻游戲公司因?yàn)橐曨l游戲的日益金融化,包括付費(fèi)寶箱、價(jià)格昂貴的非同質(zhì)化代幣(NFT)游戲設(shè)備等,引起了玩家的不滿。
Roblox的萊瑟姆依舊表示,公司從去年開始一直在測試視頻廣告,希望確保其廣告是“沉浸式的且不會(huì)造成干擾”。她指出,在增加更多廣告內(nèi)容時(shí),視頻游戲只是從生活的其他方面汲取靈感。
萊瑟姆表示:“我們知道廣告將自然存在于3D沉浸式空間中,就像在生活中的其他方面,人們會(huì)與他們最喜歡的品牌互動(dòng)一樣,因此,我們專注于開發(fā)解決方案,支持品牌和創(chuàng)作者在Roblox上推出人們喜歡的創(chuàng)新廣告產(chǎn)品?!保ㄘ?cái)富中文網(wǎng))
翻譯:劉進(jìn)龍
審校:汪皓
Whether we like it or not, the internet age is fueled by advertisements, and increasingly they are seeping into forms of entertainment you might not expect.
It all started on social media, where advertisers jumped on the chance to target ads based on what people were actually interested in and clicked on, thanks to Facebook’s tracking? technology and social-media dominance. Later, streaming, which was once pitched as a haven from ad-laden traditional TV, turned to free ad-supported tiers and even paid ad-tiers to drive profitability partly in response to demands from Wall Street.
Now, video games are joining the world of ubiquitous advertising, with Roblox announcing this week it was taking a step forward in showing targeted video ads to many of its millions of users by the end of the year.
Roblox’s wildly popular digital platform allows around 71 million users a day to create their own worlds and games. It’s now working to launch video ads on virtual billboards targeted at players 13 and older. Users who are playing games or walking around the virtual world will stumble upon the video billboards, just as they might in the real world.
Yet, unlike the real world, the ads will be much more targeted, thanks to help from ad-technology company PubMatic, which partnered with Roblox this week to bring programmatic ad buys to the video billboards.
Roblox is betting that it will stand out in a competitive ad landscape because of its sought-after audience of young gamers and because it is making it easy for advertisers to add it as a channel through PubMatic.
“Roblox stands out to advertisers as a platform where they can reach a highly engaged Gen Z audience that’s otherwise not easy to reach,” Stephanie Latham, the vice president of global partnerships at Roblox, said in an email to Fortune. “We are excited to enable more brands to engage this community seamlessly and at scale through programmatic partners they are already buying through.”
Previously, the company has worked with advertisers interested in creating their own virtual worlds, including a Walmart-branded experience complete with free virtual clothes for gamers’ avatars and a taco truck displaying a recipe that incorporated ingredients from the company’s Great Value brand. In 2023, it also introduced static image advertisements and “portal ads” that invite users to teleport to an experience sponsored by a brand.
Through its new targeted video billboards, Roblox is hoping to increase its share of the video game advertising market, which is estimated to grow 13.4% to $8.5 billion this year, the Wall Street Journal reported, citing data from eMarketer.
The increased advertising push could be timely for Roblox, as its stock has fallen 8% year-to-date and a whopping 70% from its pandemic-fueled high in November 2021. In December, one of its investors, Sahil Alvi, called for the company to make changes to regain investor trust. The company is not profitable.
Roblox’s ad push is just the latest example of a new phase in advertising. Any company with first-party customer data is suddenly looking to capitalize on it with advertising, said mobile marketing expert Eric Seufert, whose 2021 prediction that “Everything is an Ad Network,” has increasingly proven accurate.
“These platforms realize they have a valuable asset that wasn’t competitive with what Facebook offered before. But now it is,” Seufert told Fortune.
Video game companies have recently faced backlash from gamers upset over the growing financialization of video games, which includes everything from paid loot boxes to pricey NFT in-game equipment.
Still, Roblox’s Latham said it has been testing its video ads since last year and wants to make sure they are “immersive and non-interruptive.” In adding more marketing content, she noted, video games are only taking cues from the rest of life.
“Knowing advertising will naturally exist in 3D immersive spaces – just as it does in other parts of people’s lives where they interact with their favorite brands – we are focused on creating solutions that enable brands and creators to launch innovative ad products on Roblox that people enjoy,” Latham said.